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Question by Lethil · Jun 22, 2012 at 03:00 AM · instantiatenetworkcomponentgame object

Updating a component on a NetworkView game object doesn't update the component on other clients

I'm running into an issue with one of my components.

After creating a prefab via Network.Instantiate, I then update the property on a component. This update shows up on the client that owns the object, but it doesn't seem to go to the other connected client.

Any ideas what might cause this?

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Answer by Katalyst · Jun 22, 2012 at 09:57 AM

I'm kinda new to this but I believe you'll need to fire off an RPC to the other client that tells it to update the properties on the component in their game as well.

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avatar image Lethil · Jun 22, 2012 at 10:36 PM 0
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You are correct, sir. In order to copy the string over to the component, I needed to create an RPC command that did so.

However, for more 'high-speed' updates, OnNetworkSerialized is the better approach. It's more lightweight.

I was just about to post what I found when you posted, so I give you the "answer" award :)

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