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Question by Max 4 · Jun 11, 2011 at 04:07 AM · instantiateplayernetworkbce0017

Multiplayer spawning error

So here's what I'm using:

 var Player : Transform;
 
 function OnNetworkLoadedLevel () 
 {
     // Instantiating Player when Network is loaded
     Network.Instantiate (Player, Vector3 (Random.Range (5, 95), transform.position.y+4 , Random.Range (5, 95)), transform.rotation);
 }

And here's what I'm getting:

Assets/multiplayer/spawning.js(6,29): BCE0017: The best overload for the method 'UnityEngine.Network.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, int)' is not compatible with the argument list '(UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)'.

Any help?

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Answer by testure · Jun 11, 2011 at 06:22 AM

The answer is right there in your question. You passed 3 parameters, it's expecting four. the group int is not optional- try passing 0.

http://unity3d.com/support/documentation/ScriptReference/Network.Instantiate.html

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