- Home /
Easy simple way to create a networking between 2 computers using bluetooth
I am a beginner programmer for my school and have been given the task of networking a game. I have been searching the internet for the past couple of weeks and have found nothing that actually tells me how to use a network using the internet. it doesn't necessarily have to be bluetooth but just something that allows me to run a game on 2 computers with one being the server and one being the client. if you could be as detailed as possible and please no links unless they sound like exactly what im looking for
Answer by Julien-Lynge · Feb 09, 2012 at 06:06 PM
Here's a couple links that sound like exactly what you're looking for:
http://unity3d.com/support/resources/example-projects/networking-example.html
Additionally, this guide is one I followed myself and talks all about setting up a client/server game:
The original guide link is broken, but a number of people have reposted it various places - just read through the thread.
when i try to use the unity networking example its kind of all over the place, i tried to find a way to make it work but i couldn't, and i already looked at that tutorial and its the same basic problem, lots of parts and no instruction on how to connect it
I agree that the Unity tutorial isn't that good at first - I started with it and didn't get very far. I would highly suggest checking out the second link first, which is a very good tutorial, and then going back to the Unity reference second.
Answer by dooly123 · Nov 07, 2015 at 03:41 AM
thats unet http://forum.unity3d.com/threads/android-bluetooth-multiplayer-released.188667/ might hep your bluetooth problem
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
"Strange behaviour may occur" when using Network.AllocateViewID() 0 Answers
No appropriate version of 'UnityEngine.Object.Instantiate' 0 Answers
[Help] Scripting help 0 Answers
BurgZergArcade tutorial 20 errors? 0 Answers