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Question by tomekkie2 · Jan 08, 2012 at 04:07 PM · browserembeddingunityobject

WebPlayer embedding question

Is there a way to embedd WebPlayer full browser window, but with leaving a side or bottom strip of constant size? I mean: say 100% width, 100% - 100px height.

I know how do that, using unityObject.embedUnity But that doesn't accomodate browser window resizing events.

Is there a way to access unityobject.js variables to follow browser window size?

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Answer by ByteSheep · Jan 09, 2012 at 01:23 AM

Easiest way would probably be to open the html document that unity has created and find the line:

 div#unityPlayer {
     cursor: default;
     height: 450px;
     width: 600px;
 }

then change that to something like:

 div#unityPlayer {
     cursor: default;
     height: 90%;
     width: 100%;
 }

the above will probably make it a set 100% height and 90% width, however if you really want an exact pixel strip along the bottom you could try:

 div#unityPlayer {
     cursor: default;
     height: 100%;
     width: 100%;
     margin-bottom: 100px;
 }

Can't say if this will work for sure, but you should be able to reset the size in the html.

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avatar image tomekkie2 · Jan 12, 2012 at 12:45 AM 0
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I tried to modify the below layout: http://virtualplayground.d2.pl/Unity/BoundBoxes/boundboxes.html in the manner you suggest, but no success, looks like the percentage embedding values relate to browser window, not the css element. I wanted to get something like this: http://virtualplayground.d2.pl/Unity/ShowHideUploadFS/ but with WebPlayer rescaling on browser rescale.

avatar image ByteSheep · Jan 12, 2012 at 01:44 AM 0
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Hmm, you should be able to see how the other guys webplayer has been embeded. I believe he used javascript..

avatar image tomekkie2 · Jun 15, 2012 at 09:49 AM 0
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Have been fighting with that quite a bit and finally put my findings into the form of blog post: http://virtualplayground.d2.pl/WP/?p=367

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