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Editing camera bob script ?
Hello everyone, I know there are a lot of camera bob scripts but the ones I found are not suitable for what I want and I couldn't edit them so I need your help. I simply want my camera to bob upside & down slowly when it's in scope, which means when :
InScope==true;
. I have this script from http://www.unifycommunity.com , but it's about bobbing the camera when you walk, I don't want that, I want to put it into if boolean statement but I couldn't edit it, I need your help :).
private var timer = 0.0;
var bobbingSpeed = 0.18;
var bobbingAmount = 0.2;
var midpoint = 2.0;
function Update () {
waveslice = 0.0;
horizontal = Input.GetAxis("Horizontal");
vertical = Input.GetAxis("Vertical");
if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) {
timer = 0.0;
}
else {
waveslice = Mathf.Sin(timer);
timer = timer + bobbingSpeed;
if (timer > Mathf.PI * 2) {
timer = timer - (Mathf.PI * 2);
}
}
if (waveslice != 0) {
translateChange = waveslice * bobbingAmount;
totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical);
totalAxes = Mathf.Clamp (totalAxes, 0.0, 1.0);
translateChange = totalAxes * translateChange;
transform.localPosition.y = midpoint + translateChange;
}
else {
transform.localPosition.y = midpoint;
}
}
Simply, I want that bob script to put into if statement like that :
if(InScope==true) { Bob(); }
please help, thanks :).
Answer by mpavlinsky · Jan 06, 2012 at 06:47 PM
Something like this?
private var inScope = false;
private var timer = 0.0;
var bobbingSpeed = 0.02;
var bobbingAmount = 0.2;
var midpoint = 1.0;
function Update () {
// Temporary input handling to turn the scope off and on.
if (Input.GetKeyDown(KeyCode.Space)) {
inScope = !inScope;
}
if (inScope) {
var waveslice = Mathf.Sin(timer) - 0.5f;
timer = timer + bobbingSpeed;
if (timer > Mathf.PI * 2) {
timer = timer - (Mathf.PI * 2);
}
var newPosition = transform.localPosition;
newPosition.y = midpoint + waveslice * bobbingAmount;
transform.localPosition = newPosition;
}
}
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