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Build for Windows : Camera rect always stretched
Hi guyz,
I'm new in Unity dev, and I'm finishing a game for a client. But I've an issue with the camera rect. Here is a simple example of what happens :
My mainCamera is : x = 0.4 y = 0.4 width = 0.2 height = 0.2
It works fine in the Editor : the game launches and we can see the game in a little rectangle in the middle of the game screen. And when I make "Build & Run" in Unity, the mainCamera takes all the place in the window (the game is totally stretched in the window, there is no dead space). It's exactly as if I configured ma camera like this : x=0 , y=0 , width=1 , height =1..!
Do you have an idea why it's like this ? I'm becoming crazy..
Thx a lot guyzz,
Julien (from Paris)
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