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Question by Jigokuchi · Sep 10, 2013 at 12:26 AM · animationmodel3ds maxtower

Animate an object

I have a 3d model i made in 3ds Max with animations. but when i use it in unity, i can see the animation clip and play it, but it won't animate when i press play to test the scene. i am wondering why it won't animate. i can supply you with the model if you need me too

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Answer by clunk47 · Sep 10, 2013 at 12:29 AM

  1. Try Play Automatically Option in inspector under animation component.

  2. Use a script that calls animation.Play() in Awake or Start function.

  3. Try using Legacy Rig in model import options.

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avatar image Jigokuchi · Sep 10, 2013 at 02:27 AM 1
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i tried the first 2 options. and i got no success. the 3rd one i couldn't find for the longest time. thanks the Legacy Rig worked for me

avatar image clunk47 · Sep 10, 2013 at 03:12 AM 0
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