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Question by Pedro Moscoso · Dec 02, 2014 at 10:17 PM · animation3ds max

3Ds Max Morpher Modifier works inside unity?

Hi, I'm using 3ds Max Morpher modifier to animate a character that I want to use in unity. The problem is that when I exported in FBX format to Unity I can't see the animation of the modifier.

Do this Modifier works with unity? If not there is another tool that I can use to replace this in 3ds Max?

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avatar image Baste · Dec 02, 2014 at 11:21 PM 0
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Okay, I'm way out of my depth here, but our animator has also been complaining that some morphs doesn't translate (from Blender in his case) to Unity.

Generally, the importers are made to work with default formats, and if a plugin saves extra data about an animation, the importer's unable to handle that information.

avatar image Pedro Moscoso · Dec 03, 2014 at 09:08 AM 0
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Thank you Baste for your answer. So this will be a problem of the data that the format is able or not of save.

That's too bad because using this tool is a easy way to animate the effect that I want. I guess I'll have to try a diferent way.

thanks

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Answer by OllyNicholson · Dec 03, 2014 at 12:03 PM

Hi - Morph targets, E.g. Morpher in Max or indeed BlendShapes as they are referred to in Maya, should work when importing into Unity, I believe you will still need a skinned rigged mesh, indeed the workflow is often to create blendshapes for the face and animate the rest of the character by rotating bones. In any case here is a step by step tutorial I created, and some other resources:

http://unity3d.com/learn/tutorials/modules/beginner/bringing-your-character-to-life-in-unity http://docs.unity3d.com/Manual/BlendShapes.html http://answers.unity3d.com/questions/574775/how-do-i-get-started-with-blend-shapes.html

Good luck and have fun!

Olly - Unity Support

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