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Question by Essential · Dec 28, 2011 at 04:06 PM · lightray

How is this effect done?

I was reading this site by a developer using Unity but I'm curious how he's got this nice dusty light effect under each of the lights. I mean it's not dust but I don't know how to describe it.

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Answer by Owen-Reynolds · Dec 28, 2011 at 04:58 PM

Find the effect in a game you can play, and walk around. There will usually be some visual artifacts that give a clue how it was done.

A cheap, common method (D&D OnLine does this) is to drag in a plane (or your own "plane with some bends in it" mesh,) create a "foggy" texture with a Transparent shader, and drop the transparency quite a bit. At first it will look like a glass wall with bird poop all over it. But, enough tweaking and it starts to look good.

That trick is mostly for shafts of light, or spiderwebs.

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avatar image Essential · Dec 29, 2011 at 02:47 AM 0
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Cool. Will give that a try.

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