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Question by MileSplit · Jan 19, 2013 at 07:46 PM · javascriptcollisionnoob

Help with OnCollision

So in my game i needed to detect when a collision happens. I am using a character controller for my character because i use the simple move action. I debugged it and found out that it was not detecting the collision. here is the part of my code that uses the OnCollision and is not working.

 function OnCollisionEnter( collision : Collision )
 {
 Debug.Log("stopped");
 moving = false;
 downMove = false;
 upMove = false;
 leftMove = false;
 rightMove = false;
 }

 
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avatar image Anxo · Jan 19, 2013 at 07:50 PM 0
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do you have a rigid body on it or the object you are colliding with?

avatar image Anxo · Jan 19, 2013 at 07:50 PM 0
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and is the rigibody not set to kinetic?

avatar image MileSplit · Jan 19, 2013 at 08:46 PM 0
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There are no rigidbodys anywhere

avatar image FL · Jan 19, 2013 at 09:56 PM 0
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The two have colliders? The script is on collider object on in a child object? Even if you marks as trigger, the OnTriggerEnter won't trigger?

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Answer by MileSplit · Jan 19, 2013 at 10:33 PM

Ok got it i needed to use OnControllerColliderHit

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Answer by Anxo · Jan 19, 2013 at 08:47 PM

Check the Unity Documentation for OnCollisionEnter, You need to have a Rigidbody component attached to either object.

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html

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avatar image MileSplit · Jan 19, 2013 at 08:51 PM 0
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Yah i added rigidbodys to everything and it did not work, i even tryed using OnTriggerEnter. no luck

avatar image MileSplit · Jan 19, 2013 at 09:24 PM 0
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