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Question by
Capgar · Jul 25, 2020 at 06:10 PM ·
networkingmultiplayerserverclientpooling
Object Pool on Server not spawning on new Clients (Mirror)
Hello, I am trying to get object pooling working in multiplayer using Mirror. I first create the pool on the server, instantiating all the objects then setting them inactive. The problem is these spawned objects are not showing up in the hierarchy when a client connects.
This is because the objects on the server are not active in the hierarchy. Why would this be the default functionality? Any thoughts on how to fix this?
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