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Do i need to have 2 seperate apps communicating for server/client relationship?
I'm just trying to see if I understand this correctly, and this will greatly help me visualize the process ahead of me. In order to create a game with a central server, and distributed clients... Im guessing id need to design 2 seperate unity projects with completely different builds that somehow interact with each other.
I'm just wanting to know if this is correct, thanks!
Good job there with the imperative mode! Do you expect people to answer you because you order them to?
Answer by syclamoth · Jan 01, 2012 at 05:03 AM
Short answer-
No. There is absolutely no reason why you would have to create two different projects.
Answer by UScripter · Jan 24, 2015 at 01:52 PM
No you can do whatever you want: (Making two separate projects/Making one project for server and client)
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