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Blender import issue
Hi, I have watched tons of tutorials and read other questions but none help. When i export my blender model to my unity assets it is missing faces for some reason. I have tried exporting it as a .dae, .fbx, .ply, .3ds, .stl, .obj, and a .x3d none have worked. Please help.
Thanks
Answer by Jake-GR · Dec 28, 2011 at 07:04 AM
Check the normals of the faces, Blender renders backfaces, but Unity will not. Ctrl+N in EDIT mode will recalculate the normals, in some models you may still need to select the offending faces flip the normals.
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