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Question by Brizzbrett · Mar 16, 2017 at 08:32 PM · guicanvasminimapreal-time-strategy

How can I make a clickable/functional RTS style minimap?

Hello,

I am creating a 2D RTS game and am trying to make a interactable and nice looking minimap. Most of the questions I find are either outdated, the minimap is clickable but ugly looking, or I can place the map on the canvas using a rendered texture and Raw Image, but I can't make it clickable. And by clickable I just mean it moves the main camera to the corresponding spot in the scene.

The minimap camera I have currently is/has the following:

  • Orthorgraphic, with a depth higher than the main camera

  • The camera is in the top-right corner by fiddling with the viewport rect.

  • I have it clickable with the following code attached to the minimap camera:

     if (GetComponent<Camera>().pixelRect.Contains(Input.mousePosition) && Input.GetMouseButtonDown(0))
       {
              Ray MouseRay = GetComponent<Camera>().ScreenPointToRay(Input.mousePosition);
              Camera.main.transform.position = MouseRay.origin;
       }
    
    

I would like to be able to make it look nicer with a border and such, but all the answers I found say I need to render it to a texture and place it on the canvas. This, of course, messes with the functionality of making it clickable.

Any ideas on how to make it work and be nice looking?

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