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Raycast through rendertexture gui minimap
This has been asked all over the place with no real working example of how to implement it(if at all possible). I have an orthographic camera which is being used as a minimap on a rendertexture in a raw image on a canvas. What i would like to do is click on the minimap(raw image on canvas) and get the world location of the click, i.e. raycast from a click on the minimap(rendertexture/rawimage) to get the location in world space.
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