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Question by SHIMMY · Jan 14, 2013 at 07:05 PM · collisioncharactercontroller

No Collision with character controller

I have a character who is using a character collider, when they collide with this sphere, the sphere is meant to instantiate an object, and destroy itself, but without the collision, nothing happens. It is even set to print, and yet it doesn't. Here is the code: (is that the problem?)

 function OnCollisionEnter(collision : Collision)
   
  {
      if(collision.gameObject.tag == "Player")
          {
            print ("FOOD!");
            Instantiate(BodyPrefab, GameObject.Find("Snake").transform.position, Quaternion.identity);
            Destroy(gameObject);
          }
     }
         
     
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avatar image Lovrenc · Jan 14, 2013 at 07:53 PM 0
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No.

avatar image Piflik · Jan 14, 2013 at 08:59 PM 0
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Do you have a rigidbody component on the object? Also a collider not set to be a trigger?

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Best Answer

Answer by Imankit · Jan 19, 2013 at 05:14 AM

For character Controller OnCollisionEnter does not work.. Use this..

 function OnControllerColliderHit (collision : ControllerColliderHit) {
     
      {
          if(collision.gameObject.tag == "Player")
             {
               print ("FOOD!");
               Instantiate(BodyPrefab, GameObject.Find("Snake").transform.position, Quaternion.identity);
               Destroy(gameObject);
             }
         }
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