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Question by lowercasenospace · Sep 05, 2012 at 03:35 PM · gamemovetile

Moving a gameobject towards another

Hi guys,

Im starting a new project which is a 3d board game and I want to make it so that when I click a tile my character would move to it.

I could transform.position but it would just appear and I would like to see the character move towards the tile.

Ive tried to experiment with itween but im hopeless. I just want to get the basic mechanics down first before I make it look pretty.

What would be the best way of making clicking a tile and making, player 1 for example, move towards it.

Thanks

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Answer by save · Sep 05, 2012 at 03:43 PM

Vector3.MoveTowards or Vector3.Lerp. The idea is that you set a target position as a Vector3 and over time move current position X, Y and Z towards the target X, Y and Z. To get a clicked position depending on your tiles, either get the transform.position of your tile or round the clicked position to get a grid position at the center of the graphical presentation of the tile.

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avatar image lowercasenospace · Sep 05, 2012 at 05:14 PM 0
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Cheers, Ill have a look into it. Im not a programmer so I struggle when it comes to these.

So will I have to make a currentPlayerLocation variable for the character and tileLocation to make transform.position = Vector3.Lerp(currentPlayerLocation, tileLocation, 2) ?

avatar image flaviusxvii · Sep 05, 2012 at 05:24 PM 0
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Not quite. Re-read the docs for Lerp. The third argument will be a value that progressively changes from 0 to 1.. 0 will return the start position, and 1 will return the final position.

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