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Unity MAC application quits on launch
I'm developing a game on for the Mac App Store with Unity and when I launch my build it literally then immediately closes itself... I don't even get to the splash screen and I don't even get a crash window or any notification. It appears in the dock for half a second and then just quits... :/
There's nothing related to the app within the diagnotics folder (~/Library/Logs/DiagnosticReports/) so I'm kind of stuck... it works fine within the Unity Editor and within a webplayer build...
I've tried deleting the Application Saved State directory (~/Library/Saved Application State/) but that also hasn't rectified the issue...
Anyone come across this or have any ideas?
Answer by MSFX · Apr 14, 2014 at 02:01 PM
Turns out this is because the application is unsigned and is returning an exit code of 173 (via Console.app)
I'm having the exact same problem and I haven't found a solution
Hey @msfx, did signing it fix the issue?
I have a very similar issue related to this:
http://answers.unity3d.com/questions/686185/my-mac-build-wont-run-and-doesnt-produce-errors-ho.html