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Android Device Texture Compression issue
The unity game is build for both iOS and Android ,the graphics of iOS is fine but with android devices the texture is all broken and graphics doesn't look good at all. i tried creating build using different texture compression technique still the texture remains broken and its looking bad, what should be done?? can i know which android devices uses which texture compression technique(based upon their GPU) please help me out here...
For e.x. I tried with Nexus 4,5 which has Adreno 320 and 330 GPU i used ATC (Adreno) compression technique in unity game,still the texture is not working properly..
I keep getting this circles in my images.. please help me out
When say the textures look broken and bad, are you referring to the color banding? That's a symptom of compression. You can set the textures to RGBA32 or Truecolor.
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