Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Yamineko · Jan 02, 2014 at 02:32 PM · texturetexttexture2dguistylegui.label

GUI.Label or any text with GUIStyle as Texture

Good day

I recently started developing an own android-app. Around half of the application will be 2D (with dynamic contents), I started looking into making the required GUI-elements. Since Unity has (as far as I've found out) no implementation of a slide(show), I had to make my own. Considering that elements in this slide can become only half visible upon reaching the border of the viewable area of the slide, I converted all GUI-elements into textures, to use GUI.DrawTexture(), which has as one parameter the area of the texture to draw.

Unfortunately, I've found no function of unity to convert a GUI.Label (or any GUIStyled text) into a Texture. I tried to write a function, that adjusts the text of the GUI.Label to the visible area (using GUIStyle.CalcSize(GUIContent)). However, this algorithm decreased performance by far too much, so I discarded it.

My question is, if there is any other way to either convert a GUI.Label (or a text with GUIStyle) into a Texture, or to only draw a specified part of the GUI.Label/Any other GUIStyled text on GUI. Any help would be appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by HappyMoo · Jan 02, 2014 at 04:36 PM

You want masks... which are not available for the current gui system. You could use multiple cams and this dept mask shader to hide what is outside: http://wiki.unity3d.com/index.php?title=DepthMask

Also check the discussion here: http://forum.unity3d.com/threads/2730-Stencil-buffer?p=20381#post20381

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HappyMoo · Jan 03, 2014 at 09:53 PM 0
Share

Did that help?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUI Style Issue-- Texture not changing 2 Answers

How can i draw text to a Texture2D? 1 Answer

How to get the number of lines in a GUI.Label by setting a max width. 2 Answers

Render a typed text to a texture: what is the best way ? 1 Answer

3d text mesh hides plane object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges