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Realtime VFX breakdown help
For an assignment at uni we have to do a VFX breakdown for our scene which includes a fly-through of the level but also we need to show the different texture maps were are using on there own.
so, for example, the first fly through would be of the fully lit scene with post-processing and the next one would be a normal map only flythrough and so on for all the other texture maps. And I'm just wondering if this is possible to automate the process through code so I don't have to drag and drop the normal map into the albedo slot for every material instance.
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