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Blender fxb (no texture/material)
I have the latest Blender and unity updates (8/12/12)
When exporting fxb from blender I Tik "selected items", and un-tik "default take" I usually dont include camera lamp or empty..
I go to unity.. Assets import asset select my fxb.. When I look at it in the project window.. there is mesh. I look at it in the Inspector. it knows the name of the texture I used, but it shows as grey.. There is no texture/material in my project folder to drag to the hierarchy. It's very very frustrating.. Someone talk some sense at me please.. Tell me I'm doin it wrong!
Answer by TheVectorHunter · Aug 13, 2012 at 02:49 AM
You have to options:
1- you can pack your textures into the .blend file for exporting.
2- you can drag your textures into the assets folder manually. If your textures are only in the .blend file then you can save each texture to a external location(your assets folder) in the UV editing panel.
Answer by reptilebeats · Aug 13, 2012 at 01:53 AM
use the actual .blend file instead of exporting it as an fbx
and if that doesnt work then try dragging the material onto the object in unity
Answer by Panik.Studios · Aug 13, 2012 at 04:36 AM
Awesome, thanks so much Michael and Kenny.
can you vote up $$anonymous$$ichael and I's answers?
Answer by Panik.Studios · Aug 13, 2012 at 04:36 AM
and reptile my apologies for not seeing your name I thought it was apart of Michaels answer.. Problem averted!
It is i am the same person. For answers it disaplay ur real name and comments it displays ur username, completly confusing lol
Panik.Studios can you vote up $$anonymous$$ichael and $$anonymous$$enny Powell's answers?
I cannot actually it tells me I need to login as another user.. I'm a noob here. I tried to when I first read that.
Ok, I accepted it as correct.. thats all it allows me :) thanks guys.
Answer by AlphaD1 · Aug 13, 2012 at 04:51 PM
You can export your fbx file to a folder, and then save your textures in that same folder. It worked for me :)