Coming soon – Unity Slices: Table
Join us in an experimental mixed-reality demo that’s built to bring people together, whether you’re sharing a physical table or are sitting oceans apart. Connect with anyone, anywhere, with passthrough VR for up to four players on the Meta Quest.
This free social demo will be available on App Lab very soon.
Projects and articles
Learnings from the Unity MARS HMD companion app
The spatial design team, part of the authoring tools group in Unity Labs, is currently working on a head-mounted display (HMD) companion app for Unity MARS.
Unity Slices: Table, the future of social mixed reality
At Meta Connect, the Unity Labs team shared Unity Slices: Table, a new demo to show how Passthrough VR can support mixed reality social experiences focused on tangible interfaces.
EditorXR Runtime
EditorXR lets you create content spatially, bringing the full functionality of the Unity Editor’s authoring tools into reality.
Labs Spotlight: Unity MARS
Unity MARS is a new Unity toolset specifically designed to help our creators make better spatial experiences and games that can run anywhere in the world.
Research papers
ProtoRes: architecture for deep modeling of human pose
ProtoRes can be used for advanced AI-assisted animation tooling to construct a full static human pose based on sparse and variable user inputs.
A sliced Wasserstein loss for neural texture synthesis
Learn more about the problem of computing a textural loss based on the statistics extracted from the feature activations of a CNN optimized for object recognition.
Shader and texture level of detail using ray cones
Improvements to the ray-cones algorithm improve image quality and performance in game engines.
Bringing an accurate Fresnel to real-time rendering
Discover how a new approximate Fresnel reflectance model enables the accurate reproduction of ground-truth reflectance in real-time rendering engines.