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Question by
HarryDog514 · May 31 at 06:18 PM ·
buildvrdevice
How to fix oculus quest 2 flat screen on build?
When I build my OpenXR project to the quest 2, i get a flat screen of the view. I can’t look around, it’s just a flat screen. It’s not frozen because I fall at the start.
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Answer by rh_galaxy · May 31 at 06:40 PM
I think there is something wrong with your manifest...
Edit Project_Folder\Assets\Plugins\Android\AndroidManifest.xml
This is my file:
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto">
<application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false">
<activity android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:excludeFromRecents="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.INFO" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
</activity>
<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only" />
<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2" />
</application>
<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
</manifest>
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