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Question by Koos · Jul 19, 2010 at 08:54 AM · crashexception

handling exceptions in JavaScript

hi

i get an unknown exception which crashes unity. I want to insert a try catch so that i can catch this exception.

the code i use is the following:

try
                {
                    if (texture.LoadImage(System.IO.File.ReadAllBytes(cached_filename)))
                    {
                    }
                    else
                    {
                        return;
                    }
                }
                catch(err : System.Exception)
                {   
                    throw new System.Exception(err.Message);
                     Debug.Log(err.Message);
                }

with this code i get a internal compile error, null ref exception in the catch line but dont know why, can anyone help me?

thanks

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avatar image yoyo · Jan 03, 2011 at 06:08 AM 0
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It will never get to your Debug.Log line, because throwing an exception will exit the function. Also, to re-throw the same exception, just use "throw" with no parameters (at least, this works in C#, hopefully javascript is the same).

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Answer by Eric5h5 · Jul 19, 2010 at 09:28 AM

The point of throwing an exception is that you catch the exception in the catch block. So putting throw inside catch makes no sense.

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avatar image Mike 3 · Jul 19, 2010 at 10:11 AM 0
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Unless you're throwing a different exception (common practice in APIs for example). But re-throwing System.Exception is just a little weird :D

avatar image Koos · Jul 19, 2010 at 03:04 PM 0
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if i take out the throw keyword, i still get the same error

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