Question by
JPhilipp · Oct 31, 2017 at 07:02 PM ·
ambient occlusion
Unity's Ambient Occlusion post-processing causes bad anti-alias in VR
Hi! We're using Unity with SteamVR and are testing Unity's ambient occlusion post-processing stack filter (as part of their recent 2017x-version asset). It looks quite nice, but unfortunately causes jagged, low-res looking edges, almost as if the anti-alias was gone, see below comparison images:
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Is there anything we can do about this? Thanks!
1-without.png
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2-with.png
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