Question by
Mechlai · Apr 20, 2017 at 04:35 PM ·
ambient occlusion
Ambient Occlusion on an avatar? Is it possible? How?
So I'm doing some work on avatars and someone on the team just suggested I try adding Ambient Occlusion to some of the avatars. I agree. AO always looks nice, but is there a way to do ambient occlusion that will bake to an avatar (skinned mesh renderers) so that it actually works ingame? I've looked up Ambient occlusion in Unity, but I can't find anything in the manual that is helping. Does anyone know how to go about it?
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