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Android and PlayerPrefs.Save
Simple question! Does PlayerPrefs.Save work on Android devices?
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              Answer by Omega2077 · Nov 11, 2015 at 01:23 PM
Question? How would I get my code here to save my highscore int with PlayerPrefs.Save
 using UnityEngine;
 using System.Collections;
 
 public class Score : MonoBehaviour {
 
     static int score = 0;
     static int highScore = 0;
 
 
     static public void AddPoint() {
         score++;
 
         if(score > highScore) {
             highScore = score;
         }
     }
     
     void Start() {
         highScore = PlayerPrefs.GetInt ("highScore", 0);
     }
 
     void OnDestroy() {
         PlayerPrefs.SetInt ("highScore", highScore);
     }
 
     void Update () {
         GetComponent<GUIText> ().text = "Score: " + score + "\nHigh Score: " + highScore;
     }
 }
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