- Home /
Question by
Cerealex · Jun 26, 2020 at 09:21 AM ·
lightingshadowslightmappingbaked light
Light only generates shadows on realtime and mixed mode, not on baked
Hi!
I'm using in my scene a directional light for general lighting. I want this to cast shadows, but it only does this in realtime and mixed mode, when i turn this into baked mode, shadows disappears.
All objects in my scene are statics and i'm using HDRP. Shadows are enabled and in high quality mode.
Comment
Your answer
Follow this Question
Related Questions
Unity 2019 Terrain Shadows Not Receiving GI 0 Answers
Getting strange square lighting artifacts, despite the room being well lit? 1 Answer
No lightmap with mixed light 2 Answers
Shadows not being baked on static objects 0 Answers
Lightchanel's: Tell a light what objects it does effect in runtime 0 Answers