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Unity 2019 Terrain Shadows Not Receiving GI
I've been working on a an outdoor scene in Unity and have stumbled into a problem where shadows cast onto the terrain are not receiving GI (or baked lightmaps). This means that even after baking the lighting, I get pitch black shadows on the terrain:
Screen shot
You can see my lightmapping settings from the screenshot and the terrain is marked as static. Am I missing something or is this a bug in Unity 2019?
Thanks in advance,
- Thomas
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