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Unity to Blender FBX Exporting problem
Hello, I am new to Unity and I just wanted to export a character from a unity package into blender for animation and rig editing. But when I try to export it into blender, it very messy and the rig is not parented to the mesh, even though it was parented inside unity. Is there any fix or a work around for this? Please and Thanks
Answer by GeminiGamerGames · May 11 at 01:58 AM
Hi, it depends on the package and the way the files were created by the author. Also, are you importing the FBX file only? It also depends on what software the Author used to create files. My suggestion would be to update your Blender version if it is an old version or try opening the fbx on another software, just to see if it will give the same problem. "https://www.creators3d.com/online-viewer".
The unity project file that they use is made in 2019.4.42f1. And my Blender version is 3.2.0 Alpha. There was an error code that did pop up when I sent the FBX into blender:
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\blender-3.2.0-alpha+master.bf80dc2bd4ac-windows.amd64-release\3.2\scripts\addons\io_scene_fbx\__init__.py", line 200, in execute
if import_fbx.load(self, context, filepath=path, **keywords) == {'FINISHED'}:
File "C:\Program Files\Blender Foundation\blender-3.2.0-alpha+master.bf80dc2bd4ac-windows.amd64-release\3.2\scripts\addons\io_scene_fbx\import_fbx.py", line 2847, in load
_(); del _
File "C:\Program Files\Blender Foundation\blender-3.2.0-alpha+master.bf80dc2bd4ac-windows.amd64-release\3.2\scripts\addons\io_scene_fbx\import_fbx.py", line 2844, in _
root_helper.link_hierarchy(fbx_tmpl, settings, scene)
File "C:\Program Files\Blender Foundation\blender-3.2.0-alpha+master.bf80dc2bd4ac-windows.amd64-release\3.2\scripts\addons\io_scene_fbx\import_fbx.py", line 2339, in link_hierarchy
child.link_hierarchy(fbx_tmpl, settings, scene)
File "C:\Program Files\Blender Foundation\blender-3.2.0-alpha+master.bf80dc2bd4ac-windows.amd64-release\3.2\scripts\addons\io_scene_fbx\import_fbx.py", line 2332, in link_hierarchy
child_obj = child.link_hierarchy(fbx_tmpl, settings, scene)
File "C:\Program Files\Blender Foundation\blender-3.2.0-alpha+master.bf80dc2bd4ac-windows.amd64-release\3.2\scripts\addons\io_scene_fbx\import_fbx.py", line 2295, in link_hierarchy
(mmat, amat) = mesh.armature_setup[self]
KeyError: Hips
But this never happens to other models from different people. So, it may be just the model.
Then I suggest you contact the developer of that model and ask what software he used. If not, you can always tell the Developer about the issue.
Answer by leoxauditore · May 12 at 02:01 AM
not sure if this is the solution for you, but have you tried importing the package into unity, saving the project, and then extracting the .fbx file directly from the project folder, wherever you have it saved on your computer? I used to do it this way.
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