One of meshes keeps following the camera in scene mode for some reason?
This is really weird....
It looks somewhat normal here... (The hand is backwards). but when I move my view, it does this:
It's always turning, following my view.
This model is an imported .Blend model. I scaled it negatively (-1 on Blender's x axis) to make its thumb face forward and look like the left hand.
Any solutions? Is this a glitch with Unity?
Answer by Blueneonkid · Jun 04, 2016 at 04:43 AM
Fixed it. Just flip the normals in Blender (Go to edit and press W).
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