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about precomputed lightmapping stages.
Hello, I have a scene of 2k terrain and i am trying to bake the lighting. I am using around 200 3D objects in the game and a lot of trees. Also using environment reflections with a high quality cubemap and 5 bounces. Plus day & time system. So the sun source changes it's direction over time.
Both Realtime GI and Baked GI are turned on. Lightmapping is set to directional and i am also using deferred mode.
All the other settings are set to very high quality in the scene and the lightmap size is set to 512 with compressing enabled.
So as you can imagine, it's taking a very long time to finish this process.
My question is, how long do other stages take compared to 5/11 clustering. It's been there and currently 4 jobs left before going into stage 6.
I have searched but couldn't find an answer to this question.
Can someone explain like, if stage one is taking 2 minutes, Stage two takes 4 and three takes 7 and so on.
Thank you.