- Home /
Is Unity 5.4.2f1 still crashing in asset import?
I tried to research this and the threads are old with no new ones. I am experiencing problems with this now. This is getting old. And I am getting the message 'Nothing to import. Already in project'. This led me to believe the problems lies in the export process. Does anybody have any help or feedback? I have a project to work on and then I run into this bs. I am on win 10 home. I am learning when to fold them instead of sitting too long at the card table holding them. Or kill me with kindness instead of me bleeding out.
Answer by tanoshimi · Dec 02, 2016 at 07:16 AM
I jave no idea what issue you're describing. If you believe you've found a bug you should report it to Unity. (or have you tried upgrading and seeing if the bug still exists in 5.5?)
Answer by giantkilleroverunity3d · Dec 03, 2016 at 06:04 PM
I am using Probuilder. I had to import the asset to my new project to import the my previously exported object. It seems the objects made are not standalone after created.
Your answer
![](https://koobas.hobune.stream/wayback/20220612101847im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
A swf game made with unity back into unity,Originally unity made swf file back into unity 0 Answers
Excluding meshes from exporting (3D Max) 1 Answer
animations saved in blender do not appear in unity 0 Answers
Exporting position, angular velocity, and time to a text file 0 Answers
How can I export 3D models from Unity in binary format? 1 Answer