- Home /
Move Edges Of Sprite In Shader Graph
I want to be able to move the edges of my sprite in unity. When I try using the "Tiling and Off" node mutiplied by the "Time" node, it sways the whole object, and the vertices inside.
Basically, I want the edges of the shield to have a "Sin" effect like this:
wave.png
(150.7 kB)
regular.png
(132.6 kB)
Comment
This is what it looks like with the tiling and offset method:
The whole object (including the center) moves, and it looks really bad.
shield.png
(128.2 kB)
Your answer
Follow this Question
Related Questions
ShaderGraph Position from Texture Sample Issue 0 Answers
Subtractive Sprite Rendering? 0 Answers
Alpha channel imported from photoshop problem 0 Answers
how do i read a node value in shader graph with c # code? 0 Answers
Gradient mapping in shader graph 1 Answer