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               Question by 
               Kulkejszyn · Mar 26, 2020 at 05:05 PM · 
                shadertexturecolorgraphalpha-channel  
              
 
              Alpha channel imported from photoshop problem
I have created gradient file in photoshop and then imported it to unity assets (.psd). Without conversion to alpha, inspector preview shows only in black and white.
 However after checking " alpha is transparent" option inspector RGB displays it correct, but I'cant access the alpha channel with shader graph and A channel in inspector preview is totally white. Here is rgb preview  R,G and B channels looks exactly the same, but in different colors, but A is white.
 R,G and B channels looks exactly the same, but in different colors, but A is white.
I have tried exporting it to png but result is the same. I am using Unity 2019.3.7f1 and URP.
 
                 
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                