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Camera import FAIL
Hello!
I just imported a FBX camera animation and it just imports badly wrong. When I play the scene, it jumps to another location and starts moving from there, so it's a bit tricky to place it as it should by hand.
The FBX comes directly from 3dMax. Someone knows a way around this? I will bake some cookies for ya if you can solve this one.
Thanks!
Answer by Tetrad · Jun 08, 2010 at 12:05 AM
Are you sure it's importing wrong and you just didn't place it in the scene wrong? Make sure the game object in the scene is at (0,0,0), or whatever standard position that your other objects are located at.
Answer by interactiveBoy · Sep 14, 2010 at 02:59 PM
If the movement works right, but is just relatively off, why not create an empty game object, child the imported camera animation to it, then move the empty game object to where the animation starts in the correct position?
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