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Unity on android doesn't load async scenes
When I emulate it in the editor it works fine, but when I run it on Android no errors are given and I am left on the starting scene. Not sure if the absence of cameras in this scene is the cause but I don't think so.
Nope, the addition of cameras doesn't change the results, checked in both editor console, debug console in the android build and profiler, but no errors at all.
Answer by Lucamegio · Apr 27 at 02:52 PM
Managed to solve it by using a scene that wasn't empty and by giving it the prefab used to execute async operations
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