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Loading scene taking huge time using LZ4 compression method in build settings
Hi, I have built a huge Unity Project which has two scenes. Now, this Unity Project is converted into Library(.aar file) and used/loaded into another native Android app.
If LZ4 compression method is used in Build settings, the loading time from one scene to another scene is taking nearly 40 mins in final Android app. If compression method is set to 'None' in Build settings, the loading time between scene is less (few seconds).
But as per Unity docs and few forum threads, it is recommended to use LZ4. Can anyone say why it's happening so? This is happening only for my huge project. For other small testing projects, everything is fine.
What's the size of the uncompressed and compressed .aar files?
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