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Question by phatpixels · Jun 03, 2014 at 10:07 AM · animationrandom.rangecounting

Is it possible to count Random.range animation playback??

Is there a way to count actual specific animation playback? Adding Count+1; the counter just adds and climbs as fast as the random generates, not timed with the animation actually playing. Any scripts, ideas, links will be much appreciated at this stage.Thankyou all.

pragma strict

 var Anims = ["up","down"];
 var Model: GameObject;
 
 
 
 function Update () {
 
 }
 Game();
 }
 
 
 
 function Game () {
 
 
 var random:int = Random.Range(0,2);
 
 
 if (random ==0){
 
 animation.PlayQueued("up");
 
 }
 
 if (random ==1){
 
 animation.PlayQueued("down");
 
 }
 
 }
 
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Answer by NoseKills · Jun 03, 2014 at 06:16 PM

You could use Animation Events and a script like this. Make an animation even trigger "DoneAnimating"

 #pragma strict
 var Anims = ["up","down"];
 var Model: GameObject;
 var animating : System.Boolean;
 
 function Update () 
 {
      Game();
 }
  
 function Game ()
 {
     if (!animating)
     {
         var random:int = Random.Range(0,2);
          
         if (random == 0)
         {
             animation.PlayQueued("up");
             animating = true;
         }
         else if (random == 1)
         {
             animation.PlayQueued("down");
             animating = true;
         }
     }
 }
 
 function DoneAnimating()
 {
     animating = false;
 }
 
 


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avatar image phatpixels · Jun 04, 2014 at 10:03 AM 1
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Fantastic. You made me investigate the Animation Events tutorial, and after a bit of trial and error i think i can make this work with duplicates of my imported legacy animations. Thankyou :]

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