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Playing multiple queued animations in reverse
Found a similar post here: http://answers.unity3d.com/questions/337188/play-multiple-reversed-animations-with-animationpl.html
with no answer. I am queueing reversed animations like so:
public void QueueReversedAnimation(string aName)
{
AnimationState aState = objectAnimation.PlayQueued(aName, QueueMode.CompleteOthers);
aState.speed = -1.0f;
aState.time = aState.length - 0.001f;
}
The first reversed animation plays fine, but from the second on, the animations look like they are being set to first frame and are completing instantaneously. This makes me think the time property is being overrode somewhere. This bug could have been fixed in a later version of Unity(ill start digging through the release notes), unfortunately I am still on Unity 3.5. Any insight would be greatly appreciated.
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