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Question by PAEvenson · Jun 13, 2013 at 02:11 PM · animationanimationstate

Playing multiple queued animations in reverse

Found a similar post here: http://answers.unity3d.com/questions/337188/play-multiple-reversed-animations-with-animationpl.html

with no answer. I am queueing reversed animations like so:

  public void QueueReversedAnimation(string aName)
  {
        AnimationState aState = objectAnimation.PlayQueued(aName, QueueMode.CompleteOthers);
        aState.speed = -1.0f;
        aState.time = aState.length - 0.001f;
  }

The first reversed animation plays fine, but from the second on, the animations look like they are being set to first frame and are completing instantaneously. This makes me think the time property is being overrode somewhere. This bug could have been fixed in a later version of Unity(ill start digging through the release notes), unfortunately I am still on Unity 3.5. Any insight would be greatly appreciated.

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avatar image PAEvenson · Jun 13, 2013 at 04:07 PM 0
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bump... :/

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