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Sprite Animation Controller Layer on top of each other?
Hi,
I've got animations drawn out all in line and I'm trying to play them on top of each other in sync, so basically on the base layer theres a idle character animation and I want to trigger hair to then play on top inline with the idle. I've created the animations correctly but when I try it the hair only appears and it removes the body idle only leave the hair idle animations, is there a way to play the hair animation on top of the base layer animation? Rather than replace it?
Anyone got any ideas?
Anyone know any ideas? At the moment I've added mutliple parts to the player object "Hair", "Body", "Weapon" each have there own animators with the same values so they will change at the same time. This is the only way I can get mutliple layers to play over the top of each other but I'm sure theres a more efficient way by only using 1 animator and layers?