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Question by
afonsolfm · Aug 10, 2016 at 03:11 PM ·
animation2danimator controller
Idle static animation
Whenever the Player starts running, the Running Animation is called.
When the Player stops running, it goes back to the Idle Animation.
The Idle Animation is just a 1-sprite animation that loops forever. I find this very expensive, since this state is "static". I tried making a transition to the Entry State but Unity won't let me.
How should I handle this?
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