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Is it possible to set boundaries for a 3D object in Unity that can show the cross section plane?
Hi, guys! Is this possible that I can create a 3D boundary around a 3D object and if the object is enlarged and then touch that boundary, the part that exceed the boundary would be eliminated and the cross section that the boundary plane crosses the 3D object can be shown? Like in the first picture, if the transparent plane outlined in yellow is the boundary and it crosses the cube, then the part of the cube that outlined in red will disappear, and the cross section will be shown to the user, which in this case is the square that outlined in blue in the second picture. Is this possible to acheive? Thanks for helping! :)
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