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Question by Dollarslice · Jun 17, 2014 at 12:39 PM · c#gameobjectmesh

Do gameobjects not have a mesh component by default?

I'm trying to create a custom mesh from code and instantiate it in the game. Unity is telling me I'm trying to access a component that isn't present on my object. If Mesh is not in fact a default component of gameobject, what is the best thing to be doing here?

 Mesh mesh = new Mesh();
 
 GameObject shape = new GameObject ("Shape");
 shape.GetComponent<MeshFilter>().mesh = mesh;

Then after this I'm setting all of the mesh properties.

by 'custom mesh' I mean one I'm creating procedurally from code. I guess another part to this question is - what exactly is a meshfilter and why isn't there one inherently in a gameobject? I thought go's had transform data, mesh renderer componenets etc. (sorry for the newbie question!)

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avatar image tanoshimi · Jun 17, 2014 at 01:58 PM 1
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No, the only component that all game objects have is a transform (you wouldn't want a camera or a light to have a mesh renderer, would you?)

avatar image Dollarslice · Jun 17, 2014 at 02:25 PM 0
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that makes sense

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Answer by tanoshimi · Jun 17, 2014 at 12:41 PM

 shape.AddComponent<MeshFilter>();

http://docs.unity3d.com/ScriptReference/GameObject.AddComponent.html

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Answer by bobblehat · Jun 17, 2014 at 12:42 PM

By custom mesh what exactly do you mean? If you want to load a mesh (that exists as an asset) -- maybe making a "Prefab" is good enough. Prefabs are GameObjects that you have already attached scripts/renderers/other components to, that can then be instantiated in one go from code.

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