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Question by takaraemisaito1994 · Apr 12 at 09:24 AM · timerif-statements

If statement works but some code inside it doesn't work. ,

I'm trying to make it so that HasToPee is false and CurrentTimeChecked is false. Also the TimerCD doesn't work either yet it turns on in that statement. Please help!!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BathroomSystem : MonoBehaviour
 {
 
     public PlayerStatus playerStatus;
     public Timer timer;
 
     public bool peeSystemOn = false;
 
     public int BladderFull = 10;
 
     public bool playerHasPeed = false;
     public bool timerCD = false;
 
     public float currentTime;
 
     public bool currentTimeChecked = false;
 
     public float peeTimer;
 
     public float floatemp = 535f;
 
     public float bladderCD;
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         if (timer.timeValue <= 541)
         {
             peeSystemOn = true;
 
             if (playerStatus.PeeValue == BladderFull)
             {
                 playerStatus.hasToPee = true;
                 PeeFunction();
             }
         }
 
         if (peeSystemOn == true)
         {
             /*            bladderTimer -= (timerSpeed * Time.deltaTime);
 
                         if (bladderTimer == 5)
                        {
               */
 
             if (floatemp > timer.timeValue)
             {
                 if (playerStatus.PeeValue < BladderFull)
                 {
                     floatemp = timer.timeValue - 5f;
 
                     if (!timerCD)
                     {
                         playerStatus.PeeValue = playerStatus.PeeValue + 1;
                     }
                     else if (timerCD && playerStatus.hasToPee)
                     {
                         Debug.Log("Timer cooldown on.");
                         playerStatus.PeeValue = playerStatus.PeeValue - 1;
 
                         if (playerStatus.PeeValue == 0)
                         {
                             StartCoroutine(PeeCooldown());
                         }
                     }
                     
                 }
             }
             
   //          }
 
             if (playerStatus.PeeValue >= BladderFull)
             {
                 playerStatus.PeeValue = BladderFull;
 
             }
 
             if (playerStatus.PeeValue <= 0)
             {
                 playerStatus.PeeValue = 0;
             }
         }
     }
 
     IEnumerator PeeCooldown()
     {
         yield return new WaitForSeconds(bladderCD);
 
         if (playerHasPeed == true)
         {
             playerHasPeed = false;
             
         }
         timerCD = false;
     }
     void PeeFunction()
     {
         if (currentTimeChecked == false)
         {
             currentTime = timer.timeValue;
             currentTimeChecked = true;
         }
 
         float timerS = timer.timeValue;
 
         if (timerS < currentTime)
         {
             //Debug.Log("Time started: 30 seconds.");
             if (playerHasPeed == true)
             {
                 timer.timeValue = timer.timeValue - 30;
                 playerStatus.hasToPee = false;
                 currentTimeChecked = false;
                 timerCD = true;
                 Debug.Log("Player has peed.");
             }
         }
 
         if (timerS < (currentTime - peeTimer))
         {
             //Debug.Log(currentTime - peeTimer);
             if (playerHasPeed == false)
             {
                 timer.timeValue = timer.timeValue - 60;
                 playerStatus.hasToPee = false;
                 currentTimeChecked = false;
                 timerCD = true;
                 Debug.Log("Player has peed on themselves.");
             }
         }
     }
 }
 

,

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