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Question by Creative Inventory · Sep 22, 2015 at 06:50 PM · spawntimer

Adding a timer on my spawn script

I basically want to add a timer on my spawn script, my spawn script spawn an object once you start the game. i want to change this so once 20 (or more) seconds has pass then it starts spawning. can anyone please help me. Thank you. Here's my script:

   using UnityEngine;
   using System.Collections;

  /// <summary>
 /// Spawns a prefab randomly throughout the volume of a Unity transform. Attach to a Unity cube to       visually scale or rotate. For best results disable collider and renderer.
 /// </summary>
 public class DONE : MonoBehaviour {
 
 public GameObject ObjectToSpawn;   
 public float RateOfSpawn = 1;
 
 private float nextSpawn = 0;
 
 // Update is called once per frame
 void Update () {           
     
     if(Time.time > nextSpawn)
     {
         nextSpawn = Time.time + RateOfSpawn;
         
         // Random position within this transform
         Vector3 rndPosWithin;
         rndPosWithin = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f));
         rndPosWithin = transform.TransformPoint(rndPosWithin * .5f);
         Instantiate(ObjectToSpawn, rndPosWithin, transform.rotation);      
     }
 }

}

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Answer by flashframe · Sep 22, 2015 at 07:01 PM

You can use Invoke() or a Coroutine to call a function after a set amount of time has passed. http://docs.unity3d.com/ScriptReference/MonoBehaviour.Invoke.html

In this case you could move your spawning logic from the Update() function into a function called Spawn() and just invoke that function when you need to.

For example:

 public float SpawnDelay = 20f;
 
 void Start(){
     Invoke("Spawn", SpawnDelay);
 }
 
 void Spawn () {           
     // Random position within this transform
     Vector3 rndPosWithin;
     rndPosWithin = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f));
     rndPosWithin = transform.TransformPoint(rndPosWithin * .5f);
     Instantiate(ObjectToSpawn, rndPosWithin, transform.rotation);  
 
     Invoke("Spawn",SpawnDelay);
 }

You could also just use Invoke Repeating in the start function, to avoid having to call it again in the spawn function.

 InvokeRepeating("Spawn", SpawnDelay);

See the Unity Learn tutorials for more info: https://unity3d.com/learn/tutorials/modules/beginner/scripting/invoke

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