Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Patrik Nusszer · Mar 08, 2015 at 05:29 PM · eventeventsystemeventsevent triggeringevent handlers

Setting up EventTrigger programmatically for GameObject throws NullReferenceException

Hi! There's a problem here. I have an array of dynamically added GameObjects. Everything works fine. The main Game Controller executes some other scripts. Then, when it would come to set up an EventTrigger for my game objects, when I call eventTrigger.delegates.Add(anEventTriggerEntry), it throws me NullReferenceException. Both the entry and the trigger is well set-up. I tried everything: placing the code elsewhere, applying it on other game objects. I also tried different solutions but none worked.

I tried the following solutions. And I mean, I used EXACTLY the same solutions: http://answers.unity3d.com/questions/781726/how-do-i-add-a-listener-to-onpointerenter-ugui.html http://answers.unity3d.com/questions/854251/how-do-you-add-an-ui-eventtrigger-by-script.html http://gamedev.stackexchange.com/questions/83027/unity-4-6-gui-dynamically-change-the-functions-called-by-gui-elements

I have a single instance Game Controller in which I have a method that would set up the triggers and is executed by an other instance script (which is called by the Game Controller first).

Using any of them, I get NullReferenceException at eventTrigger.delegates.Add(entry). I would be delighted to get help. Now I am having this problem for over 4 months, and I found no solution.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DiegoSLTS · Mar 08, 2015 at 05:47 PM 1
Share

Have you debugged your code? You have to find what is null in that statemant. It could be "eventTrigger", "eventTrigger.delegates" or "entry".

Some times I have null pointers on unexpected places because I do some stuff on the Start method in 2 objects, one of them is supposed to call something from the other object, but since there's no control on what Start method is called first, I ended up calling a method on the second object before it's Start method.

$$anonymous$$aybe your "eventTrigger" variable is setup in some Start method and the code that calls the line "eventTrigger.delegates.Add(entry)" runs before the variable has been initilized.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

EventSystem lag on first touch 0 Answers

Correct way to send an event to a specific enemy 0 Answers

EventTrigger / EventListener (what's the difference?) 0 Answers

How to set passed param to event trigger callback in script? 1 Answer

A lack of basic understanding of events and such 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges