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Terrain Trees remain lit up when no light is cast
The problem is when my flashlight (spot light, Ive messed with the range, angle, intensity etc.) hits a tree and begins to illuminate it, it lights up but when the light is not casting to the tree surface it remains lit. As you can see from the gif, this problem is not shared by the leaves of the tree which are lighting properly. I've tried changing the Trees bark shader to everything suggested online (Bumped Diffuse) but nothing seems to work, I'm still consistently getting this problem. Any suggestions?
$$anonymous$$essing with the tree/bark shader is probably going to lead to more issues, I would set it back to whatever it was. Is this a standard assets tree?
I have the same problem. Have you fixed this, or are you still waiting for an answer?
Answer by matthoadrobson · Jan 26, 2018 at 08:13 AM
Any results? Having the same problem.
Nope. I just used a point lamp and a lantern ins$$anonymous$$d. Got around the problem, but didn't fix it. Also, please don't use that as an answer. Post it as a comment.
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