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Question by ge64 · Apr 02 at 05:54 PM · field of viewuntiy3d

Field Of View changing on click, not automatically

I'm trying to increase the Field of View on a player object when their "boost" is active and then decrease back to the default after a second. I'm using some code from a tutorial to adjust the field of view back and forth on click and it works exactly as expected, but I want it to return to normal FOV after a second or two. I'm new to C# and Unity so I can't seem to find the fault in the logic that is preventing the script from working.

     private float boostRate = 1.5f;
     private float nextBoost;
     public int zoom = 75;
     public int normal = 60;
     public float smooth = 15;
 
     public bool isZoomed = false;
 
     void Update() {
         //What works
         if(Input.GetKeyDown(KeyCode.LeftShift)) {
             isZoomed = !isZoomed;
         }
         if (isZoomed) {
             ZoomOut(); 
         }
         else {
             ZoomBack(); 
         }
         //What I want to work
         if(Input.GetKeyDown(KeyCode.LeftShift) && Time.time > nextBoost) {
             nextBoost = Time.time + boostRate;
             ZoomOut();
             Invoke("ZoomBack", 2.0f);
             
         }
     }
 
     void ZoomOut() {
         GetComponent<Camera>().fieldOfView = Mathf.Lerp(GetComponent<Camera>().fieldOfView, zoom, Time.deltaTime * smooth);
     }
     void ZoomBack() {
         GetComponent<Camera>().fieldOfView = Mathf.Lerp(GetComponent<Camera>().fieldOfView, normal, Time.deltaTime * smooth);
     }

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Answer by Hellium · Apr 02 at 07:06 PM

  void Update() {
      if (isZoomed) {
          ZoomOut(); 
      }
      else {
          ZoomBack(); 
      }
      
      if(Input.GetKeyDown(KeyCode.LeftShift) && Time.time > nextBoost && !isZoomed) {
          nextBoost = Time.time + boostRate;
          isZoomed = true;
  
          Invoke(nameof(StartZoomBack), 2f);   
      }
  }

  void StartZoomBack() {
       isZoomed = false;
  }
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avatar image ge64 · Apr 02 at 07:40 PM 0
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Works flawlessly! Thank you!

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